But perhaps due to the open-world nature of the game, Kojima Productions didn’t go overboard with the PC customization options.įor example, there is no option to change anti-aliasing. It was amazing to note that using the PC configuration above, the game rarely dropped below 60fps, even with maximum detail enabled at 1080p resolution. The skylines are also noticeably better on the Xbox One, and details like the Bokeh effects appear more distinguished. The PS4 version sits above other consoles because of its 1080p resolution, but it’s also impressive because it maintains a consistent 60fps frame rate.
We also used an AMD FX 8350 and a Radeon R9290x. Our PC configuration for this comparison included an Intel i7-4930K with an NVidia GTX 690. How does this affect the overall visual condition compared to the PS4 version, which we considered the prettiest version among consoles? Let’s find out.Ĭomparison of cutscenes between PS4 and PC versions. Unlike the original Metal Gear Solid PC port, which was essentially Metal Gear Solid Integral, Ground Zeroes was translated with the capabilities of the more powerful platform in mind. However, it is the PC version that interests us the most.
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Some issues abound, as always – the Xbox One version was limited to 720p resolution and there were pop-in issues – but for the very first Metal Gear Solid game to hit current-gen platforms, Metal Gear Solid 5: Ground Zeroes was more than competent.
Hideo Kojima and his team not only used the FOX engine to deliver a large open world with dynamic mechanics, but they did so in 1080p resolution and 60fps (on the PS4 at least). It received its fair share of criticism for the same, but hardly anyone could deny that the visual leap it offered over its predecessors was worth celebrating. In terms of storytelling and content, Ground Zeroes served a lot as a prologue to the storyline. KMetal Gear Solid 5: The Phantom Pain by ojima Productions will be released this year and will look to wrap up the explosive setup provided by Ground Zeroes.